Racing is an important part of pop culture. It is also very popular in video game culture. Although it is not very obvious because most video games these game that take up most of the attention are First person shooters or role-playing games.
However, like in real life there are also many different varieties of racing video games. The first currently very popular is Racing simulation games. Racing Simulation games, like other simulation game are the most realistic, and feature real world licensed cars, real world tracks and physics that match how cars would react in real life to the same situation.
The currently most popular franchise of this type is Forza Motorsport exclusively for The Microsoft Xbox series of consoles, and developed by Turn 10 Studios and published by Microsoft Game Studios. Before Forza there was Gran Turismo which was exclusive to the Sony Playstation series of consoles, and Developed by Polyphony Studios and Published by Sony Computer Entertainment.
Next is street racing type games. These games usually include racing illegally, and some form of cop chases. The most popular games in this category are most of the Need for speed series, which was devolved by EA games. Electronic Arts published it.
Another is the Juiced, which also includes scoring for being flashy, which was developed by Juice games, and published by THQ. Originally, the first game is the Juiced series was going to be published by Acclaim by then said company went Bankrupt.
Then there are Burnout type racing games, where you plow through traffic and your opponents. Players can score big by ramming their opponents. Burnout is the most popular series is this series. It was developed by mostly by Criterion games. It was published by Acclaim for the first two games, then Electronic Arts published the remaining games.
Arcade style racing is the oldest and still highly popular. Most popular ones include The Cruising Series, and Outrun. Last most popular style is the Kart style racing, popularized by Nintendo's Mario Kart series. This genre includes circuit races with add power ups that make the races more interesting. The most recent variant of the genre is Blur, it's described as Mario Kart for adults. It includes real world licensed cars, developed by Bizarre games, and published by Activison Blizzard.
I play games to relax between writing and promoting my work. I'll share tips and tricks to make the games more enjoyable.
Showing posts with label racing game. Show all posts
Showing posts with label racing game. Show all posts
Saturday, September 1, 2012
Saturday, August 4, 2012
Mario Kart 64 Video Game Cult Classic
Mario Kart 64 is a cult classic among video games. It was originally planned with the title Super Mario Cart R but the name was changed for various reasons. There are a total of eight playable characters, and fourteen power ups within Mario Kart 64.
Mario, Luigi, Bowser, Toad, Yoshi, Bowser are old characters. Ditching KoopaTroopa and Donkey Kong Jr. from Super Mario cart, Nintendo brought in Wario, and Donkey Kong. Originally the game's creators were going to use a MagiKoopa instead of Donkey Kong.
The characters are arranged in weight classes in Mario Kart 64. Peach, Toad, and Yoshi make up the light Weight class. They have the highest acceleration and top speed in the game, but they tend to slide out more. The light weight is recommended for use on race modes only. They are a bit out classed in battle mode of Mario Cart 64.
Mario and Luigi make up the middle weight class. They have the perfect mix of both light weight and heavy weight classes. This makes the middle weights the best choice form beginning players.
The heavyweight class consists of Wario, Donkey Kong, and Bowser. These Karts are the slowest but have the best handling and ramming abilities. They come in handier for the Battle mode rather than the other modes.
Power ups are as follows; Bananas and Bunch of Bananas can be shot in front of or in back of the player's cart and leaves the peel in place until someone hits it and spins out. The Boo power up, which is named after the Mario character Boo, this power up ghosts the player so they can't be affected by rival's power ups or some hazards on the courses. It allows the user to pass right through other karts and retrieve an item from an opponent.
Fake item boxes closely resemble the genuine ones spread throughout the course. The only difference is that the question mark is upside down and inverted and if someone is to touch it will stop them momentarily.
Green Shells and Triple green shells are a projectile round that will bounce off walls, and are line of sight weapons. Warning these may hit the user. Red and triple red shells are projectile weapons that home in on the person in front of the user, or if the user is in first it'll travel through the course till it hits the next available racer.
Mushroom come in single or triple bundle and will give the player a speed boost when used, word of caution during the boost period steering will be close to unresponsive so it's wise to use them on straight-aways.
Golden mushrooms, give the player unlimited amount of boosts for a short period of time. The star makes the user invincible accept to certain track hazards, hitting other karts will send them flying. The lightning bolt power up will turn everybody accept the user super small.
Having a strategy between character selection, and using power ups will help the player be more successful in Mario Kart 64.
Mario, Luigi, Bowser, Toad, Yoshi, Bowser are old characters. Ditching KoopaTroopa and Donkey Kong Jr. from Super Mario cart, Nintendo brought in Wario, and Donkey Kong. Originally the game's creators were going to use a MagiKoopa instead of Donkey Kong.
The characters are arranged in weight classes in Mario Kart 64. Peach, Toad, and Yoshi make up the light Weight class. They have the highest acceleration and top speed in the game, but they tend to slide out more. The light weight is recommended for use on race modes only. They are a bit out classed in battle mode of Mario Cart 64.
Mario and Luigi make up the middle weight class. They have the perfect mix of both light weight and heavy weight classes. This makes the middle weights the best choice form beginning players.
The heavyweight class consists of Wario, Donkey Kong, and Bowser. These Karts are the slowest but have the best handling and ramming abilities. They come in handier for the Battle mode rather than the other modes.
Power ups are as follows; Bananas and Bunch of Bananas can be shot in front of or in back of the player's cart and leaves the peel in place until someone hits it and spins out. The Boo power up, which is named after the Mario character Boo, this power up ghosts the player so they can't be affected by rival's power ups or some hazards on the courses. It allows the user to pass right through other karts and retrieve an item from an opponent.
Fake item boxes closely resemble the genuine ones spread throughout the course. The only difference is that the question mark is upside down and inverted and if someone is to touch it will stop them momentarily.
Green Shells and Triple green shells are a projectile round that will bounce off walls, and are line of sight weapons. Warning these may hit the user. Red and triple red shells are projectile weapons that home in on the person in front of the user, or if the user is in first it'll travel through the course till it hits the next available racer.
Mushroom come in single or triple bundle and will give the player a speed boost when used, word of caution during the boost period steering will be close to unresponsive so it's wise to use them on straight-aways.
Golden mushrooms, give the player unlimited amount of boosts for a short period of time. The star makes the user invincible accept to certain track hazards, hitting other karts will send them flying. The lightning bolt power up will turn everybody accept the user super small.
Having a strategy between character selection, and using power ups will help the player be more successful in Mario Kart 64.
Labels:
game,
hints,
mario cart,
mario cart 64,
racing game,
stragety,
tips
Saturday, July 28, 2012
Mario Kart 64 Game
Mario Cart 64 was Developed by Nintendo EAD, or Nintendo Entertainment Analysis and Development, and published by Nintendo in 1997 in North America for the Nintendo 64. Mario Kart 64 includes characters from the Mario series, and Mario's Nemesis Donkey Kong. This game offers a unique experience from other racing games.
The players' race on circuit tracks, which represent different worlds from the Mario and Donkey Kong series. While racing these tracks in Mario Cart 64 various power ups can be collected through floating cubes with question marks on them.
The cubes when passed through will shatter, and the player will get a random power up among the 14 possible ones. When the box is picking the player may hit the use item button to stop the wheel prematurely.
The main game modes are Grand Prix, Time Trial. Gran prix allows for up to 2 human players to go up against a field of computer controlled players in Gran Prix cup series comprised of four courses. There are four cup races in total. They range from shorter courses to longer ones. After each race points are awarded to the players, higher places equal more points. At the end the scores are added up and the highest scorer wins.
There are three difficulty modes to chose from, 50cc, 100cc, 150cc. CC stands for cubic centimeter and refers to the engine size of the cart. There is also a bonus mode that can be unlocked that allows players to race on reversed tracks.
Time Trial is what its name suggests the player must set a course recorded and has the option to race a track ghost, a player is given three speed boosts to start with, and gets no other power ups throughout the race. The ghosts are the only information that's not saved on the cartridge, and use almost a whole memory pack.
The next two modes Versus and Battle, are mainly multiplayer modes. Versus is where up to four players can race against each other on one of the 16 courses in the game. Battle mode is where instead of racing players are one arena type courses, and must knock balloons off their opponents' karts. This is achieved by either ramming into an opponent or hitting them with a power up.
The players' race on circuit tracks, which represent different worlds from the Mario and Donkey Kong series. While racing these tracks in Mario Cart 64 various power ups can be collected through floating cubes with question marks on them.
The cubes when passed through will shatter, and the player will get a random power up among the 14 possible ones. When the box is picking the player may hit the use item button to stop the wheel prematurely.
The main game modes are Grand Prix, Time Trial. Gran prix allows for up to 2 human players to go up against a field of computer controlled players in Gran Prix cup series comprised of four courses. There are four cup races in total. They range from shorter courses to longer ones. After each race points are awarded to the players, higher places equal more points. At the end the scores are added up and the highest scorer wins.
There are three difficulty modes to chose from, 50cc, 100cc, 150cc. CC stands for cubic centimeter and refers to the engine size of the cart. There is also a bonus mode that can be unlocked that allows players to race on reversed tracks.
Time Trial is what its name suggests the player must set a course recorded and has the option to race a track ghost, a player is given three speed boosts to start with, and gets no other power ups throughout the race. The ghosts are the only information that's not saved on the cartridge, and use almost a whole memory pack.
The next two modes Versus and Battle, are mainly multiplayer modes. Versus is where up to four players can race against each other on one of the 16 courses in the game. Battle mode is where instead of racing players are one arena type courses, and must knock balloons off their opponents' karts. This is achieved by either ramming into an opponent or hitting them with a power up.
Labels:
game,
level up,
mario cart,
mario cart 64,
racing game,
stragety,
tips
Subscribe to:
Posts (Atom)