Mario Kart 64 is a cult classic among video games. It was originally planned with the title Super Mario Cart R but the name was changed for various reasons. There are a total of eight playable characters, and fourteen power ups within Mario Kart 64.
Mario, Luigi, Bowser, Toad, Yoshi, Bowser are old characters. Ditching KoopaTroopa and Donkey Kong Jr. from Super Mario cart, Nintendo brought in Wario, and Donkey Kong. Originally the game's creators were going to use a MagiKoopa instead of Donkey Kong.
The characters are arranged in weight classes in Mario Kart 64. Peach, Toad, and Yoshi make up the light Weight class. They have the highest acceleration and top speed in the game, but they tend to slide out more. The light weight is recommended for use on race modes only. They are a bit out classed in battle mode of Mario Cart 64.
Mario and Luigi make up the middle weight class. They have the perfect mix of both light weight and heavy weight classes. This makes the middle weights the best choice form beginning players.
The heavyweight class consists of Wario, Donkey Kong, and Bowser. These Karts are the slowest but have the best handling and ramming abilities. They come in handier for the Battle mode rather than the other modes.
Power ups are as follows; Bananas and Bunch of Bananas can be shot in front of or in back of the player's cart and leaves the peel in place until someone hits it and spins out. The Boo power up, which is named after the Mario character Boo, this power up ghosts the player so they can't be affected by rival's power ups or some hazards on the courses. It allows the user to pass right through other karts and retrieve an item from an opponent.
Fake item boxes closely resemble the genuine ones spread throughout the course. The only difference is that the question mark is upside down and inverted and if someone is to touch it will stop them momentarily.
Green Shells and Triple green shells are a projectile round that will bounce off walls, and are line of sight weapons. Warning these may hit the user. Red and triple red shells are projectile weapons that home in on the person in front of the user, or if the user is in first it'll travel through the course till it hits the next available racer.
Mushroom come in single or triple bundle and will give the player a speed boost when used, word of caution during the boost period steering will be close to unresponsive so it's wise to use them on straight-aways.
Golden mushrooms, give the player unlimited amount of boosts for a short period of time. The star makes the user invincible accept to certain track hazards, hitting other karts will send them flying. The lightning bolt power up will turn everybody accept the user super small.
Having a strategy between character selection, and using power ups will help the player be more successful in Mario Kart 64.